Unique Selling Point

The unique selling point for Shinigami is the puzzle and fighting mechanics which use a distinct key item (the pendant, given to the player within the first few levels of the game) which can divert the players’ difficulty from the selected one briefly until returned.


Business PlanΒ 

I might have this somewhere else but it doesn’t appear to be on the assignment brief copy.


Target Audience

The target audience for my game is 16+ because of the use of bad language, fear, sexual references as well as the use of tobacco from one of the main characters. I also think the game should be 16+ because of the complex situations and it may be too complicated for anyone younger as well as the idea they may not understand.Β