Compile a list of uses for digital art in games:
Background/settings
Merchandise β art books, posters, clothing
Loading screens.
Menu screen.
Primary β
Pixel art:
2D sprites
3D isometric sprite (e.g. Minecraft)
Concept art: usually hand drawn with annotations.
Texture art: 2D image mapped onto a 3D image. Low memory usage. Same width as height. Crowds detail but quick render. Allow for lighting, reflection as well as depth.
Graphic user interface: e.g. Metroid prime.
Skyboxes: method for creating background. Illusions, level is enclosed in sphere or cuboid. Illusion that there are things out in the background but if you try and reach, youβll hit a clear wall.
Secondary:
Box art: form of print media, used to inform potential players and grab attention. Regulations, age rating, developer logo, publisher logo, copyright trademark info, region, bar code, format and warning.
Advertisement: release date, inform of game features. Magazines, newspaper, transport, billboards. Print media used in vg.
Manuals: found within gaming cases, informs on controls, settings and contact info. Slowly being transformed to digital only because environmental.